A busy airport security checkpoint viewed from above
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ReleasedJatater WorldwideJune 5, 2026

Airport Security Sucks!

Run airport security. Find the contraband. Try not to level the terminal.

01 / The game

Built around a mechanic you can explain in one sentence.

Airport Security Sucks! turns the checkpoint into a loud multiplayer sandbox. Security officers inspect, interrogate, and control a crowd of suspicious travelers while smugglers improvise increasingly ridiculous ways through the line.

Developers
Jacob Martin (JakeHub), Metater
Publisher
Jatater Worldwide
Studio
Jatater Worldwide
Release
June 5, 2026
02 / At a glance
checking players online now
50M+social media impressions worldwide · July 2026
150Kfull-game player-hours · July 2026
1.23Mdemo player-hours · July 2026
70K+full-game players · July 2026
782K+demo players · July 2026

Static figures are creator-supplied snapshots. The current-player figure is loaded live from Steam when available.

03 / Design

The systems behind the premise.

Developer credit — Metater · Multiplayer systems · Voice-driven gameplay

01

Asymmetric multiplayer

Security officers control the checkpoint while smugglers hide contraband, bluff, and exploit the chaos.

02

Voice-driven control

Spoken interactions and proximity voice make every inspection feel immediate, social, and unpredictable.

03

Systemic comedy

Crowds, gadgets, physics, weapons, and player decisions combine into stories the game never had to script.

04

Built to scale

The shipped game connects multiplayer infrastructure with a heavily simulated terminal full of moving parts.

05 / Studio

Jatater Worldwide

Airport Security Sucks! was made under Jatater Worldwide, the game studio run by Connor Myers (Metater) and JakeHub.

  • Unity
  • Multiplayer
  • Voice control
  • MetaVoiceChat