Open-source Unity infrastructureMIT licensed

Voice chat that fits the game you are already building.

MetaVoiceChat is a self-contained, extensible voice system for Unity—without a required cloud service or networking-vendor lock-in.

Public repository

Built in the open.

Self-contained proximity voice chat solution for Unity with easy setup and support for many networking libraries. Not affiliated with Meta Platforms, Inc!

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176GitHub stars
20Forks
8Contributors

Refreshing from the public GitHub API…

Selected game reach6M+

Proven beyond the sample scene.

Known games using MetaVoiceChat have collectively reached more than six million players.

Rounded creator-supplied audience figures as of July 2026. This is aggregate game reach, not direct downloads or a claim of active users.

03 / In use

Selected games and projects.

Publicly known examples—not an exhaustive customer list. Embedded game assemblies make many integrations difficult to discover.

Reach figures are rounded, creator-supplied snapshots as of July 2026. Follow each title for its current public information.

01 / System

Enough structure to ship. Enough access to extend.

The defaults handle common voice-chat needs; the abstractions remain available when a project needs something unusual.

01

Network-agnostic

Use a supported adapter or implement a small provider interface instead of rebuilding the audio system for each networking stack.

02

Jitter-aware playback

Dynamic buffering and latency correction smooth packet timing while preserving responsive voice communication.

03

Modular audio pipeline

Composable inputs, outputs, and filters make push-to-talk, visualization, recording, and custom processing practical.

04

Runtime-minded

Pooled data buffers, configurable Opus settings, diagnostics, and test signals support real multiplayer workloads.

02 / Integrations

Bring your network.

Networking providers are deliberately separated from capture, codec, and playback behavior.

MirrorFishNetNetcode for GameObjectsNetick
04 / Start building

Open source, inspectable, and ready to adapt.

  1. Download the latest Unity package from GitHub Releases.
  2. Add MetaVc with an input, output, and supported network provider.
  3. Follow the tutorial for positional audio, settings, and optional noise suppression.