Independent games & softwareConnor Myers

MetaterGames with a technical point of view.

I build multiplayer games, reusable Unity systems, and developer tools—then take them far enough to ship.

Known player reach6M+

Voice infrastructure in games people play.

Games using MetaVoiceChat have reached more than six million players across known releases and demos.

Aggregate creator-supplied reach, rounded by title as of July 2026. It represents the audience of selected games using the system—not package downloads or active users.

02 / Selected work

Built to be used.

Each project is presented through its problem, constraints, implementation, and result—not just a technology list.

MetaVoiceChat banner
Open-source Unity voice infrastructure01

MetaVoiceChat

Self-contained proximity voice chat for Unity, designed to work with the networking stack a game already uses.

  • Unity
  • C#
  • Opus
  • Mirror
Mirror networking transport02

MetaFizzySteamworks

A focused rewrite of FizzySteamworks with modernized control over connection handling, logging, authentication, and server policy.

  • C#
  • Unity
  • Mirror
  • Steamworks
Interactive Unity experiment03

Hypercone Visualizer

A browser-based visualization of a cosmological hypercone, preserved as a lightweight case study with an opt-in Unity WebGL demo.

  • Unity
  • WebGL
  • WebAssembly
  • Cloudflare
03 / Connor Myers

Games, systems, and the space between them.

My work tends to begin where a game idea meets a difficult systems problem: networking, voice, simulation, tooling, or deployment.

I care about the parts players feel and the infrastructure developers have to live with afterward.

Contact Connor